Starting tomorrow: The Virtual Vibes festival in Roblox. The line-up includes: Eryk Moczko, Zippy Ogar, and Palion
22 September 2026On Wednesday, September 23 at 6:00 PM, the 4th edition of the Virtual Vibes music festival will launch in Roblox. The line-up features Eryk Moczko, Zippy Ogar, and Palion. Subsequent concerts are scheduled for September 26, October 7, and October 14. The creative agency Change Serviceplan (Group One) is responsible for the organization and execution of the event.
The Virtual Vibes festival combines concerts by Polish artists with an interactive experience in the world of Roblox. Participants can watch performances together, explore the festival space, and enjoy the activities prepared within it, with free admission to all concerts.
This year’s line-up consists of Eryk Moczko, Zippy Ogar, and Palion. Eryk Moczko is a representative of the young generation of the Polish rap scene, known for tracks such as “Enzo” and “Gdy cię nie ma”, and a member of the Dre$$code influencer group. Zippy Ogar blends contemporary hip-hop with a distinctive energy and direct style, featuring tracks like “Delulu”, “Central Groove”, “Po mojemu albo po mnie”, “Dług młodości”, and “Hałas” in his repertoire. He is also the winner of Netflix’s Rhythm + Flow Poland format. Palion is a content creator and musical artist associated with the gaming world, known for albums like “Tryb kreatywny” and “Kolory”, as well as the track “Palionowo”.
The premiere Virtual Vibes concert (https://virtualvibes.org/) will take place on September 23 at 6:00 PM. Subsequent concerts are planned for September 26, October 7, and October 14. Change Serviceplan is responsible for organizing and running the event. Media partners for this year’s edition of Virtual Vibes include Radio ESKA, Helios, Vibez, WP, and eBilet. The festival is fully accessible to deaf individuals – the event is translated into Polish Sign Language (PJM).
The previous edition of the event generated a total of 32,976,397 views, with 321,027 people participating in the in-game festival. The average time spent in the game during concerts was 30 minutes. Event-related content published on social media reached 17,090,486 views and achieved a reach of 4,526,285.
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